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Friday, November 9, 2012

GTA 5 Game Informer Update



Players can switch between the three main protagonists “nearly any time.”

The protagonists names are: Michael, Trevor, and Franklin. Each has its own personality, skill set, and group of friends.

Characters you are not currently controlling will “g off and do their own thing.”

It’s the same world as Grand Theft Auto 4 and Liberty City, so recurring characters could occur, unless hey are form the PS2-era titles.

Randomized dynamic missions are back, and include “hitchhikers, muggers, and dead bodies.

Players can form friendships, but there won’t be an romancing this time out with girlfriends.

GTA 5 “evolves nearly every mechanic” found in previous games in the series

GTA 5 MAP he biggest open world in the series’ history – GTA 5′s world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.  It contains a wilderness, military base, and underwater exploration on the ocean floor.

Three playable characters who you can switch between “at nearly any time”.

Each character has their own specific abilities and story arc, with all three stories intertwined.

Camera zooms out to a “Google Earth-style” perspective when switching characters.

Character 1 – Michael, an ex-bank robber in his early 40s who retired after making a deal with the FIB. He has two teenage children and hates his wife Amanda. He’s also the narrator of the original GTA 5 trailer.

Character 2 – Trevor, a former war veteran and a “drugged out psychopath”. Has flight experience.

Character 3 – Franklin, details unknown.

Certain characters from GTA IV and Episodes From Liberty City will also make an appearance. Rockstar’s Dan Houser says we’ll never see characters from the PS2 era, though. “The five PS2 games are one universe, and this is the high definition universe, so they don’t co-exist,” he says.

Heists and bank robberies are a big theme to the game.

Characters will work together during missions. Missions will have a “very diiferent tone depending on who’s on them, how many people are on them, and how much we’re using switches”, says Houser.

Big improvements to lighting and shader model. Greater draw distance.

“The cars hold to the ground better. It feels more like a racing game,” Houser says.

More vehicles than in any GTA to date, including bmx’s, mountain bikes, road bikes, dirt bikes, cars, trucks, helicopters, planes, ATVs and Jet Skis, but vehicle manufacturers are still fictional.

Los Santos is described as a “huge and diverse city”, combining the best of Red Dead Redemption’s “large open expanses” with GTA IV’s “densely packed urban environment”.

GTA: San Andreas was about gang culture. GTA 5 is about capturing the “contemporary culture of LA”.

There will be a “vibrant and fun” economy, but you won’t be able to buy property.

A variety of different side missions and “more sophisticated” minigames, including yoga, triathlons, Jet Skiing, base-jumping, tennis and golf. There’s a full golf course in the game. You can go scuba diving along the coastline of Los Santos, or do yoga in one of the game’s parks.

Each character will have unique hobbies, including “one or two key minigame activities per character”.

San Andreas’ RPG-like player customization is still absent, but you can customize the clothing of each character.

Like in GTA IV, players can make friends and hang out with certain NPCs in the game, including Michael’s wife and son Amanda and Jimmy, Franklin’s “crazy friend” Lamar, and Trevor’s mate Ron.

GTA IV’s mobile phone returns, but a lot of its features have been altered. You can use it to access the internet.

Dynamic missions – hidden missions dotted around the game world. “Going off-road in the desert, you may come across two parked cars and a sea of dead bodies around them… Investigate if you want.

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