Above, is a video I recorded yesterday of my Hero League gameplay. I've come to really enjoy Thrall's play-style even though I'm typically a better ranged fighter. His combo's can be devastating and he is a great combo player.
Great combo player? Well what I mean is, and you'll see in any of my game play is I love played with Jaina or Kael'thas. Both have very high burst damage and they can either slow or stun their opponents from range, which makes me the clean-up crew.
Lvl 1: Rolling Thunder - Increases Range of Chain Lightning Lvl 4:Envenom - DoT (Yes it was nerfed, but this combos well with "W" and "E") Lvl 7:Wind Sear - Reduces the Cooldown of Windfury (E) Lvl 10: Sundering - Most of the time you'll use this Lvl 10:Earthquake - Choose this with heavily objective maps (Sky Temple, Tributes) High burst damage is a must Lvl 13: Grace of Air - Double Direwolf resilience. Thrall has the ability to heal himself after 5 stacks of Direwolf Resilience. This gives 2 stacks per hit on Windfury (E). NO BRAINER Lvl 16:Tempest Fury - Final Strike of Windfury hits 3 times. At this point in the game, you get 5 hits for the price of one. Lvl 20:Nexus Blades - Grab the extra damage to your basic attacks and allow them to slow heroes. DUH
You have questions or comments? Let me know. I'm happy to help or if you have a hero you're looking to learn more about comment!
More and more we are seeing Early Access games pop up on our recommended games and more often than not we are making excuses to buy them. We've seen a plethora of new Early Access games come through steam all of which share a common theme, survival. Some sort of crafting system, along with some sort of killer NPC's (zombies usually), and KOS mechanics.
DayZ SA was a huge disappointment for all parties involved. It was supposed to take an already near perfect mod and update the engine and bring us a smoother experience. Almost 3 years later, we are still waiting for a finished product.
Then came H1Z1. This game hyped us all up and whispered sweet nothings in our ear. It stole our hearts and promised us everything that DayZ wasn't and more. Sweet NOTHINGS, is exactly what we got. Just before launch they announced in-game micro-transactions. Pay $20 for a game that is not done, and we are going to continue to change you for in-game content. Granted, it is mostly cosmetic. Now, at this point I was still defending Daybreak's for their new Zombie Horror Survival game. Suddenly, a new mode was introduced. Battle Royale. Join a lobby and fight, Thunder-dome style, until all are dead. BUT NO ZOMBIES. This game, for the longest time, was marketed as the next big MMO Zombie Survival. Professions, would play a role in how and who you survived along side. There was even a chance you'd contract the virus yourself. FeelsBadMan. None of this has come true. The survival servers for H1Z1 which were once, at launch, all HIGH and MEDIUM all now sit at LOW, with a few MEDIUM.
Flash forward, ARK: Survival Evolved blows us all out of the water and arguably causes rift between real friends. In a matter of a week most people had 90+ hours in-game. What's not to love about surviving along side your very own triceratops or riding the fiercest of predators, the T-Rex, into a battle with another tribe. Nothing, until once again, Battle Royale mod, excuse me, Survival of the Fittest was introduced.
I'm not saying its a bad idea, and I understand my money was spent at a risk of the game turning into something completely different, or nothing at all, but does this give game companies free reign to do with it as they please?
H1Z1 was supposed to be a game changer and expand to a map far greater than that of Chernaurus. Instead, 95% of the Twitch page for said game is people competing in Battle Royale's for rare crates and drops. At least do us the courtesy of changing the name of your game so it does not reflect our previous notion.
ARK does not yet have cosmetic items in it, the way that H1Z1 does, but is this the beginning of the end. Will there be more tournaments for these Battle Royale modes? As a gamer who loves survival games, I hope to god they don't. My gripes don't extend too far into ARK, because the developers have been very transparent about development. This doesn't mean that the attention to Survival of the Fittest won't be an issue.
The modding community has always done a fairly decent job at creating these on their own. Have a look at Arma 3. Its actually the same guy who later developed H1Z Battle Roya1e, PlayerUnkown. This does not mean, that the companies should have anything to do with it. Allow modding, and complete the core game for people to change as they see fit. That is why sandbox games like Arma and even Minecraft are so successful.
One should not simply make another battle royale mode....
This trailer is an amazing breath of fresh air for me! I take pride in identifying good movies and this one is going to be one to remember. I can feel it in my bones. And whats the best part about this trailer? I don't know what to expect from the movie. The most common mistake in movie trailers today is that they are riddled with spoilers or plot and jokes. So often I watch a trailer for the new Vince Vaughn or Will Ferrell flick and every good joke is used in the trailer to rope you in the see all recycled filler. This trailer reminded me of an early Brett Easton Ellis novel made into moving pictures and that is what had me hooked from the beginning.
Knight of Cups looks like it should prove to be a thrilling ride on the human condition today. If I could rename this anything else it would be YOLO. From what I can gathered from the trailer it was about a man in Hollywood trying to balance all the chaos in his life and try and make sense of it all. His life obviously isn't where it should be and he is now trying to pick up with pieces. Sure enough, when I checked imdb, the synopsis was almost exactly that.
That's all I needed Hollywood! Take notes. The carrot is in place and you have moved me even more with beautiful score and juxtaposition of movie footage. We can expect some amazing performances from so extraordinary stars.
Watch for yourself now!
Knight of Cups is written and directed by Terrence Malick and scheduled to be released March 4, 2016 and stars Christian Bale, Natalie Portman, Cate Blanchett, Nick Offerman, Sir Ben Kingsley and many more!
Alright, can we serious talk about where Call of Duty has gone? Regardless of the watered-down, soulless characters, now this game wants to implement a combat system where essentially everyone can be the best? You don't ever have to worry about fatigue from sprinting to much? You can completely ignore physics and stop while mid wall-run and go back the other direction with no physical consequence? You can mantle and accurately shoot your enemy in the face?
This generation of kids are by far the worst. I say that knowing and watching my younger siblings grow up and receive trophies for just about everything. There is an in-game reward in MW3 for falling 30+ feet to your death??? Games used to be unforgiving and ruthless. Dying meant you were 2 seconds away from destroying the only controller you owned. Those days have long since past and the people at Treyarch and Infinity Ward know it.
I understand that in video games one needs to suspend reality, but there are certain elements that should stay true to form. Accuracy, the guy who is mantling a wall sideways at full speed should not have nearly the same amount of accuracy that I do as I stand still in front of him. He certainly shouldn't be able to aim down the sights as he is mantling. Fatigue, sprinting should not be endless. Exo-Suit/prosthetics/whatever, the body can't and shouldn't be able to run endlessly or without some physical consequence.
I get they need to somehow separate themselves from the "first installment" of this game, Advanced Warfare. On the surface, it looks like a blatant rip-off or sequel to CoD:AW. On a tangent, I've seen criticism of Titanfall being called a game for people who are terrible at shooters. Can this play out any differently? I mean you can jump in nearly the same fashion, wall run, the only thing missing is your giant mech to take into battle with you.
The previous titles of this game, CoD through CoD: Black Ops, I felt a sense of real-life danger and if I didn't strategically position myself for a time, I would die. Those titles required movement, but also were dictated heavily on the gun I was using and its stats along with team play. Since CoD: BO2, I've only really felt that the game was one by the fastest sprinter with the highest mouse sensitivity. The guns all feel like the same thing with different sound effects and fire rates. Call of Duty has never been a tactical game to begin with, but the earlier titles certainly felt to bring a better team element together.
I'm sure at some point I'll play this game, but you can believe that I won't pay any more than $10 for it. It will play as a mediocre expansion of CoD: AW, at best.
What are they doing? How did they decide to make a new THPS game, have it look and play like garbage? Then they want to put a $60 price tag on it? How about taking some time and making a decent product before trying to cash in on nostalgia. This would be a perfect opportunity for EA to release a new Skate game. Wow this looks bad.